Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 09, 2005, 12:39 PM // 12:39   #161
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Hiawatha
Btw, it's unfair to have all the mobs be named in English. Why can't mobs form international groups? And why don't they dance?
Well English is the lingua franca of the day. But it would be cool to have Flemish names. That way names would sound like Lord of the Rings. The author of which spoke....Enlgish, and about 30 other languages including the ones he invented

Last edited by funbun; Sep 09, 2005 at 12:42 PM // 12:42..
funbun is offline  
Old Sep 09, 2005, 01:24 PM // 13:24   #162
Jungle Guide
 
Pandora's box's Avatar
 
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
Default

PvE has nothing to do with PvP and Pre-searing is the way the whole game should have been. But since so many players are deaf and blind for this maybe its time to vote for the comlete separation of PvE and PvP again lol
Pandora's box is offline  
Old Sep 09, 2005, 02:05 PM // 14:05   #163
Furnace Stoker
 
EternalTempest's Avatar
 
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
Default

I don't think Pre-searing should be removed or altered, but do agree that Pve poorly teaches you PvP skills untill you join a good guild, someone teaches you, or jump right in and do school of hard knocks. I would add new "end of game" area's that have monster fight the way PvP actually does.
EternalTempest is offline  
Old Sep 09, 2005, 02:19 PM // 14:19   #164
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Pandora's box
PvE has nothing to do with PvP and Pre-searing is the way the whole game should have been. But since so many players are deaf and blind for this maybe its time to vote for the comlete separation of PvE and PvP again lol

you should have to take on a 4 monster mob of level 16's before you can leave pre-searing...this would keep the dumbasses from playing the game.
Algren Cole is offline  
Old Sep 09, 2005, 04:09 PM // 16:09   #165
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

Quote:
Originally Posted by Algren Cole
you should have to take on a 4 monster mob of level 16's before you can leave pre-searing...this would keep the dumbasses from playing the game.


wnhile it is a great idea, i am sure a ton of "dumbasses" will still get by lol
salja Wachi is offline  
Old Sep 09, 2005, 04:14 PM // 16:14   #166
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Default

Quote:
Originally Posted by salja Wachi
wnhile it is a great idea, i am sure a ton of "dumbasses" will still get by lol
I'm afraid you're correct.
funbun is offline  
Old Sep 09, 2005, 04:16 PM // 16:16   #167
Wilds Pathfinder
 
Silmor's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by Algren Cole
you should have to take on a 4 monster mob of level 16's before you can leave pre-searing...this would keep the dumbasses from playing the game.
Yeah, primary mesmers are typically such dumbasses. Being able to defeat computer-controlled braindead brute force constitutes player skill in this game. Get real.
Silmor is offline  
Old Sep 09, 2005, 04:25 PM // 16:25   #168
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Silmor
Yeah, primary mesmers are typically such dumbasses. Being able to defeat computer-controlled braindead brute force constitutes player skill in this game. Get real.
I fail to see the relevancy of this post...other than to further express your dislike for me...it is a sad fact that up until thunderhead there isn't a single mission that is even remotely challenging. This lack of a proper learning curve puts thousands upon thousands of players into missions that have no clue what they are doing. Making it harder to leave pre-searing(meaning you have to actually understand how the game works rather than smashing the selection of 8 random skills you've put in your bar and hoping you can get a kill) would result in more players knowing how to play PvE...there is no real skill required to play PvE..you could walk through PvE using any random 8 skills you wanted and still button smash your way to the end....but making it harder to leave pre-searing would at least result in a slightly higher number of competant players.
Algren Cole is offline  
Old Sep 09, 2005, 04:34 PM // 16:34   #169
Wilds Pathfinder
 
Silmor's Avatar
 
Join Date: Mar 2005
Default

My point was that four level 16 monsters are a very imbalanced challenge considering pre-searing skills, and as such the suggestion that it would keep 'dumbasses' out of the game is entirely retarded. Only a couple of class combo's would stand any chance against this, and since the opposition is just dumb AI all they'd need to do is copy a build from the Internet and pass right through - as such it does nothing to filter actual playing skill. The rest would basically just be screwed - I mentioned the primary mesmer as a clear example of a class that won't be able to cope with brute force due to the way they're designed, not because the player lacks skill or anything.

Your suggestion just shows you have little clue about what constitutes challenge to player skill, and your failure to understand why my post was relevant just adds to that.
Silmor is offline  
Old Sep 09, 2005, 04:41 PM // 16:41   #170
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Silmor
My point was that four level 16 monsters are a very imbalanced challenge considering pre-searing skills, and as such the suggestion that it would keep 'dumbasses' out of the game is entirely retarded. Only a couple of class combo's would stand any chance against this, and since the opposition is just dumb AI all they'd need to do is copy a build from the Internet and pass right through - as such it does nothing to filter actual playing skill. The rest would basically just be screwed - I mentioned the primary mesmer as a clear example of a class that won't be able to cope with brute force due to the way they're designed, not because the player lacks skill or anything.

Your suggestion just shows you have little clue about what constitutes challenge to player skill, and your failure to understand why my post was relevant just adds to that.

the failure of your brain to filter sarcasm proves you take shit too seriously....
Algren Cole is offline  
Old Sep 09, 2005, 04:49 PM // 16:49   #171
Wilds Pathfinder
 
Silmor's Avatar
 
Join Date: Mar 2005
Default

Ah, so now it was just sarcasm. Sarcasm needs an underlying point or at least obvious hyperbole relevant to the statement it responds to to be sarcasm though, it doesn't really work if you just claim it was sarcasm afterwards.
Silmor is offline  
Old Sep 09, 2005, 04:51 PM // 16:51   #172
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Silmor
Ah, so now it was just sarcasm. Sarcasm needs an underlying point or at least obvious hyperbole relevant to the statement it responds to to be sarcasm though, it doesn't really work if you just claim it was sarcasm afterwards.

SILMOR FTW!!!!!!
Algren Cole is offline  
Old Sep 09, 2005, 04:58 PM // 16:58   #173
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by Blackace
Get rid of Pre-searing Ascalon. It's worthless, has nothing to do with the rest of the game, and being it's the only source of PvP embedded in PvE content you give false hope to new players.

For the rest of the game it's simple. PvE is supposed to teach players the basics for PvP and prepare them for it. The current game fails wonderfully at this, so I decided to take a sip of Mountain Dew and come up with something Anet never could see.


A.) Every mob in PvE has a monk Boss. Maybe 2 just to make sure idiots never advance.

The reasoning here is simple: The parts that give most PvE players trouble are ones with monks. Most groups load up on damage, bring a monk along, forget about Necros and Mesmers and run through everything. Here's a big hint: give those classes a defined scenario where the fit and they will be accepted into parties more. You also get a 2 for 1, since groups that are horrible will take forever to make it through.

Learning how to disable monks is fundamental. Give the monk bosses energy management like Channeling, Energy Drain, ViM, Bonneti's, or whatever.

B.) I want a ranger like creature that spams nothing but rituals and posions everyone. Make sure he has Oath shot.

This will teach players that in PvP only one thing matters: Fertile Season and Nature's Renewal. Make sure this monster is designed extra carefully to mimic real life Tombs morons: spams natures renewal even if his Monks and Ele mob teammates have enchantments up-what does he care, NR rocks. Spam fertile season even when they are winning the battle, it builds character. Drop Frozen Soil asap no matter who dies. Arcane mimicry Greater Conflag and drop it along with Winter for extra fun.

Enchantment loaded builds go to hell. Necro hexes lose having any point in PvE. Yay. No more mass monk builds loaded with bonds and frontloaded energy management. You eliminate god knows how many builds for PvE but who cares?

C.)A El/Mo smiter with boon+draw conditions+rof. This guy will rock everyone's face. He'll just beat any PuG PvE team senseless, not to mention he has a monk casting spell breaker on him. When that drops to the inevitable NR spam from the ranger he just loses one spell to diversion and keeps on ticking. Rock on. He also has Ward against Foes because he's an asshole. Cheers!

D.)Please include a mesmer with nothing but energy denial,diversion spam and wards. Energy denial rocks. Make sure he has Wards to just screw the Fire Eles over(you know, they are the only ones that matter in PvE) and has all kind of non-hex energy denial. This includes Sigs, Energy drain, maybe Tap, and even Signet of Humilty because he rocks.

E.) For safe measure, a necro that does nothing but cast Tainted Flesh and Putrid Explosion.

No explanation needed for this guy, if you cant see his ownage I feel bad for you.

This group will train every PvE player to get used to PvP. Fighting under these conditions, who can't get better?

Wait, whats that you say? This build will just make PvE lose a lot builds, and turn everything into monotonous gameplay?



*shrug*


You are asumption is that PvE players are all people that strive to "get good enough" for PvP. This is not what many PvE players want or need.

I would like to see the monks and other PvE monster use there skills to the full potintal. An increase in the dificulty is a plus in my book.

I play both PvP and PvE, and ive been playing sence the Betas. I still enjoy PvE, and there is nothing wrong with that.


EDIT: Damn Silmor after reading through the the posts I was going to enter the fray, but you just destroyed him.

Last edited by Manderlock; Sep 09, 2005 at 05:03 PM // 17:03..
Manderlock is offline  
Old Sep 10, 2005, 12:52 AM // 00:52   #174
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by Blackace
Get rid of Pre-searing Ascalon.
The best area in the game?
Anyway, this is where you go wrong:
Quote:
PvE is supposed to teach players the basics for PvP and prepare them for it.
Which is complete and utter rubbish. The game has two facets; PvE and PvP. Apparently the PvP crowd just can't understand that some like PvE and find PvP deathly boring. PvP'ers have this fantasy that everyone just plays PvE as a tutorial, until they grow balls & brains and get into the real game (ie PvP).

Didn't even bother to read the rest of your post, as you've based your entire line on reasoning on a false assumption.

The PvE is fine. We just need more of it. Train your own PvP recruits.

Last edited by Numa Pompilius; Sep 10, 2005 at 01:02 AM // 01:02..
Numa Pompilius is offline  
Old Sep 10, 2005, 12:56 AM // 00:56   #175
Smite Mistress
 
Aniewiel's Avatar
 
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
Default

I agree with Manderlock: Not everyone who plays GW wants or aspires to play PvP. An increase in difficulty or the addition of a difficulty "slider" for those who choose to stick to PvE would be a huge plus.
Aniewiel is offline  
Old Sep 10, 2005, 01:14 AM // 01:14   #176
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Numa Pompilius
Which is complete and utter rubbish. The game has two facets; PvE and PvP. Apparently the PvP crowd just can't understand that some like PvE and find PvP deathly boring. PvP'ers have this fantasy that everyone just plays PvE as a tutorial, until they grow balls & brains and get into the real game (ie PvP).
the only difference I see between PvE and PvP is that when I'm going up against the same cookie cutter forum build every other mob(or team) plays I don't have some moron yelling "WeRe GoNNa pWNz()12sIzE YoU NooBS"
Algren Cole is offline  
Old Sep 10, 2005, 01:23 AM // 01:23   #177
Lion's Arch Merchant
 
Join Date: Aug 2005
Location: USA
Profession: R/
Default

Maybe everyone should put as much effort to a good cause in the real world, as they do to a game character, then the world might actually become a better place. Oh, nevermind, like that would ever RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing happen
Joe L. is offline  
Old Sep 10, 2005, 01:24 AM // 01:24   #178
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, USA
Default

Quote:
Originally Posted by Numa Pompilius
Anyway, this is where you go wrong: "PvE is supposed to teach players the basics for PvP and prepare them for it."
Which is complete and utter rubbish. The game has two facets; PvE and PvP.
While your second statement is indeed correct, your first is completely wrong. If this was a PvE game, the level cap would not be achievable in <20 hours of gameplay. The PvE aspect is there to train for PvP.

On another note, whoever proposed the idea of a difficulty slider that proportionally rewards xp--awesome idea.
Yamat is offline  
Old Sep 10, 2005, 01:26 AM // 01:26   #179
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by Yamat
While your second statement is indeed correct, your first is completely wrong. If this was a PvE game, the level cap would not be achievable in <20 hours of gameplay. The PvE aspect is there to train for PvP.

On another note, whoever proposed the idea of a difficulty slider that proportionally rewards xp--awesome idea.

He was quoting there, thats not his view.
Manderlock is offline  
Old Sep 10, 2005, 01:30 AM // 01:30   #180
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by Algren Cole
the only difference I see between PvE and PvP is that when I'm going up against the same cookie cutter forum build every other mob(or team) plays I don't have some moron yelling "WeRe GoNNa pWNz()12sIzE YoU NooBS"
There's more tactics in PvE, though. Positioning, pulling, and cornering are important in PvE, but have no meaning in PvP. The closest PvP gets to tactical maneuvring is "don't stand in AoE spells".
Honestly I find the PvP of Guildwars deathly dull, mainly because the maps are too small and too open, and you always know where all enemies are.

If I want PvP, I fire up Battlefield 2.

But the PvE is nice.

Quote:
Originally Posted by Yamat
If this was a PvE game, the level cap would not be achievable in <20 hours of gameplay.
You can reach the level 60 cap of World of Warcraft in less than three days - does that mean that WoW is also a PvP game, and the PvE is a tutorial?
Besides, if you actually PLAY GW, rather than have your guildies run & powerlevel you, the PvE campaign takes upwards of 100 hours
Quote:
The PvE aspect is there to train for PvP.
Only in the fevered imagination of PvP-only players.

Last edited by Numa Pompilius; Sep 10, 2005 at 01:36 AM // 01:36..
Numa Pompilius is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:13 AM // 01:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("